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Thread: Retro codes for Game Genie and Pro Action Replay

  1. #1
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    Apr 2010
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    Post Retro codes for Game Genie and Pro Action Replay

    Hello everybody

    Super Nintendo

    Arkanoid: Doh it Again

    Game Genie
    6D6C-4706 + D06C-4766 Enable Debug Mode when entering Options menu

    Pro Action Replay
    8280AD80 + 8280AE04 Enable Debug Mode when entering Options menu

    Compatible with all regions: JP,US,EU. At one time, this menu was available by holding Select while pressing Start to enter Options. But in the final retail version the branch distance for the controller check was changed to $00 to disable it.



    ---

    E.V.O. Search for Eden

    Game Genie
    9664-04A7 Advance to next chapter by opening and closing pause screen

    14A4-6578 + A3A4-6558 EVO Music and SE Test at title screen

    Pro Action Replay
    008D2B58 Advance to next chapter by opening and closing pause screen

    1ECE2C62 + 1ECE2DCE EVO Music and SE Test at title screen



    ---

  2. #2

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    Were you in the GGCCC at one time? Your name seems very familiar.

  3. #3
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    Yes, wow that was a long time ago. Good to see a familiar face BTW, thanks for the excellent Genesis guides!
    Last edited by JLukas; 04-22-2010 at 08:56:48 PM.

  4. #4
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    Default

    these are up

  5. #5
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    Default

    Sega Genesis

    The Incredible Hulk

    Pro Action Replay:
    FF0826:FFFF Enable level select menu when starting a new game
    Last edited by JLukas; 05-07-2010 at 01:12:36 AM.

  6. #6
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    Super Nintendo

    Addams Family Values

    Game Genie:
    6DB3-34AF Walk through walls

    406D-3DAD + 3364-3FDD + DD64-34AD Enter Debug Menu during gameplay by pressing Start

    Pro Action Replay:
    8097EB80 Walk through walls

    80830324 + 808324EE + 80832B00 Enter Debug Menu during gameplay by pressing Start


  7. #7
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    got these

  8. #8
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    A neat find of new debug features exclusive to the All-Stars version. The game checks the 8th byte in SRAM and enables debugging for all 4 games if it's a non-zero value. The one for SMB3 functions a bit differently than the existing well known NES SMB3 debug.

    Super Nintendo

    Super Mario All-Stars and Super Mario All-Stars + World

    Game Genie:
    DFDD-F2AD Enable universal debug mode Note: Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame

    Pro Action Replay:
    70000701 Enable universal debug mode Note: Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame

    Edit: please give credit to BMF54123 on these - I just found out he discovered this, too, and over a month before I did. It seems we both stumbled upon it independently while trying to figure out what the deal was with the SMB3 debug glitch.
    Last edited by JLukas; 06-11-2010 at 01:22:48 PM. Reason: giving credit

  9. #9
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    Hello! I be from Bulgaria and please sorry for broken English.

    Quote Originally Posted by JLukas View Post
    A neat find of new debug features exclusive to the All-Stars version. The game checks the 8th byte in SRAM and enables debugging for all 4 games if it's a non-zero value. The one for SMB3 functions a bit differently than the existing well known NES SMB3 debug.

    Super Nintendo

    Super Mario All-Stars and Super Mario All-Stars + World

    Game Genie:
    DFDD-F2AD Enable universal debug mode Note: Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame

    Pro Action Replay:
    70000701 Enable universal debug mode Note: Super Mario Bros. and Lost Levels: A = Super Mario, X = Fire Mario, Select = invincible, sprite movement. Super Mario Bros. 2: A = sprite movement, X = invincible, restore health. Super Mario Bros. 3: A = sprite movement, X = change suit, Select = invincible. All games: L shoulder = toggle freeze frame, R shoulder = advance frame

    Edit: please give credit to BMF54123 on these - I just found out he discovered this, too, and over a month before I did. It seems we both stumbled upon it independently while trying to figure out what the deal was with the SMB3 debug glitch.
    This Debug code for Super Mario All-Stars is great and work properly. Why all other JLukas's debug codes are been added to database, only this for Super Mario All-Stars game is not?

    Please someone add this code to GSHI's database!
    Last edited by Unicode; 06-18-2010 at 01:02:34 PM.

  10. #10
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    The SMAS debug was already found a long time ago and even used as an example in an old Tony H SNES document. But since the codes are slightly different it didn't turn up in search. It wasn't until later, while doing more investigation on 7E0160 (the SMB3 debug address) that search turned it up. Sorry for the mistake!

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