hi to all. i have here some few new codes!. this time for the golden axe saga...
golden axe rev01 -genesis- (tested in kegafusion):
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FFFE83:00XX player 1 select body
FFFE93:00XX player 2 select body
XX=
00= ax battler
01= tyris flare
02= gilius thunderhead
note: lose a life for change the character. this codes allow you use clone chars.
FFFE2D:00XX select stage
XX=
00= beginning
01= turtle village
02= giant turtle head
03= giant eagle path
04= bridge of the giant eagle
05= death adder
06= dark passage
07= final battle - death bringer
08 & others= duel stages and others.
Golden Axe 2 (JUE) [!] (AND ALSO GAXE2 BETA VERSION) -genesis- (tested in kegafusion):
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FF07A8:00XX p1 & p2 chars auto-selected in characters screen (clone chars)
XX=
01= ax battler auto-selected in character screen (for 1 or 2 players)
02= tyris flare auto-selected in character screen (for 1 or 2 players)
03= gilius thunderhead auto-selected in character screen (for 1 or 2 players)
note: this "cursor" code auto-select the char in the select character screen for player 1 & 2. it not works during continue. use this code in the begin of a 2 players game, and play as clone chars!
--SELECT CHAR CODES-- (different codes of these from up, that also allow you play as clone chars)
FF07AA:0001 p1 selected char - ax battler
FF07AA:0002 p1 selected char - tyris flare
FF07AA:0003 p1 selected char - gilius thunderhead
FF07AB:0001 p2 selected char - ax battler
FF07AB:0002 p2 selected char - tyris flare
FF07AB:0003 p2 selected char - gilius thunderhead
note: combine both codes for can select clone chars!.
FF07E7:00XX select stage
XX=
00= ravaged village
01= mountains
02= ancient ruins
03= fire cavern
04= bridge
05= final stage. dark guld castle
06= final battle - dark guld
07 & others= duel stages, test unfinished stages...
Golden Axe III (JE) [!] -genesis- (tested in kegafusion):
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note: as you have the select player cursor codes for p1 and p2, enjoy now my body codes!
FFC8D5:0001 p1 select char (body code). 01= eagle
FFCA35:0001 p2 select char (body code). 01= eagle
XX=
00= wrestler
01= eagle
02= ax battler
03= werepanther
04= tyris flare
05= lance enemy (faster). used in stage 1 the palette loads ok. it have magic but only hits you!
06= fat enemy (faster). used in stage 1 the palette loads ok.
07 & others= more playable enemys, however they only works ok if the game have these enemy in that stage, and then that palette was loaded or something like that. just the exactly thing that happens with the eagle.
note 1: eagle looks bad in arcade mode, when you are in a normal stage that not have the eagle boss enemy. in duel works perfect.
note 2: dont try throw the magic with enemys!, or the game crash. i suggest you use the potions code with 00 potions, for avoid crash the game.
i dont notice until now, that this new codes allow you play as enemys!!, like these other game genie super cool code!.
now we can see the raison... in golden axe 3 the enemys was programmed as playable chars. i supposed they do that for do some type of test or something ¿?. however like i explain up, this playable enemys only works in these stage with those cpu enemys, and then that colour plalette load or something related.
ps for gshi staff:
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guys, i think in one idea/suggestion if you like it.
i think about the hard work you performed of add the codes from the forum posts to the database, then i think that maybe can help this little thing:
when you already copy the codes from one post in the forum to the database, maybe you can add to that post one image of a seal. (something like that old nintendo 8 bits seal of quality).
then when you want to test if these codes are already added or not to the database, you can see these seal in one side of that lone post, in that treat. so you easy noticed if you already copy that codes to the database or not.
is a easy thing, that maybe can help you...
bye
EDIT 18310:
guys like i see cool hacks related nowadays in bare knuckle 3 (bikes hack directors cut/chars hack in bombergames or sor.net) i talk about the golden axe 3 select enemy chars code there...
and glisp tell me that other guys also find this codes.
i made one post there, for if some hacker are interested in make one hack of gaxe 3 with this:
http://www.streetsofrage.net/forum/v...8&p=7996#p7996
and here you can read all these information of the same codes i found for gaxe 3 body chars:
http://www.x-cult.org/newegg/games/1...yable_Enemies/
can be fantastic if someone do a hack with this, several enemys can be playable then...
also, i dont now it can be possible make a code for make the palette info are always loaded for play as eagle always, or with other enemy char, but i think that this must be more hard than only use one code... :P