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Thread: Equinox for SNES

  1. #1
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    Default Equinox for SNES

    Sorry if I'm being a pain in the butt with all of these request, but after you guys so quickly came up with that no-clipping Secret of Mana code, I thought I'd give this a shot, too.

    If anyone knows of any room modifier codes for Equinox: Solstice 2, or could possibly come up with some, I'd greatly appreciate it if you could tell me about them.

    I'm working on a website for this game and I would like to know if Room #02 of the Ghost Ship (Dungeon 7) exists in the ROM or not and what it looks like if it does.

    No one has ever been able to find this room in the game and the rumor is that it was either removed or all entry blocked off because of some glitch or problem with it.

  2. #2
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    that should be easy to hack,but my rom keeps freezing on me.
    Last edited by helder; 02-18-2008 at 09:35:09 AM.

  3. #3
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    I've had trouble with Equinox freezing on emulators. I almost didn't think making this shrine would be possible because of that. But it turned out that I had a bad dump so I got a better rom from romhustler.net. Even with a rom that passes the checksum, it would still freeze on ZSNES whenever I'd pick up an apple. But it doesn't have that problem on SNES9X.

    I don't know if any of that information helps or not...

  4. #4
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    ill try the snes9x emu then.

  5. #5
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    Thanks. If it still freezes, it might be your ROM.

  6. #6
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    I found this document at romhacking.net:

    http://www.romhacking.net/docs/189/

    It seems like it's only for graphics hacking, but I don't know if it could be useful for anything else.

  7. #7
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    nah that dint help me,but I did make the code:

    Lower Room Exit Modifier
    7E0F1C:??


    Basically edit the ?? to whatever and use a room with 4 exits like in beginning of game or any room that has a lower exit,and you will be transported there,I dont know what digits go where so thats up to you.

  8. #8
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    THANKS A MILLION!

    I'll try it out later tonight.

  9. #9
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    Room 07-02 has been found!



    There it is. 07-02.



    Well, now it's even more mysterious. I expected it to be a room that had some sort of problem that made them shut it off from the rest of the game, but otherwise completed. But it turns out it's just an incomplete room. Why start a room and then not finish it?? And it's big, too, so they probably had something planned for it other than to be a connector room.







    No entrance, no exits, no obstacles.

    BTW, the exact code for the location of 07-02 is 7E0F1C:CA

    As soon as you start the Ghost Ship level and enter the first door with that code active, you'll warp to Room 07-02.
    Last edited by Flying Omelette; 03-15-2008 at 12:12:22 AM.

  10. #10
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    Glad I could help ya.

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